Post by Sin on Jun 24, 2015 19:12:33 GMT -5
Statistics
Statistics are the numbers that help you decide how your character compares to with everyone around you. The five that will be used are:
When completing a storyline, event, competition, and even fights characters will earn something called a Point (P). These points can be thought of as EXP for convenience sakes. The amount of P a character has will effect the amount of Stat Points (SP) they have, which are used to raise a person's Statistics. For all stats except Fortune, one SP will raise the stat by 1 point. I will explain why it is different for Fortune later. There is no limit to how much SP a character can have on one stat. All characters start with 25 SP but these do NOT count toward your P for, again, convenience sakes. Each race also carries a different set of base stats (Stats they start with without spending their starting 25 SP). The base stats for each race is:
The purpose of stats is to determine a given character's relative strength when compared to another. It is ultimately in the hands of the player to understand and portray their character's physical capabilities in terms of their ability to interact with the environment realistically. A character with 5 strength could, for example, lift the same anchor as a character with 50 strength. The primary difference is that the character with 5 strength, in this particular example, would have a much more difficult time doing so than the stronger character.
If you have any confusion about how your character should behave at a given stat level, keep in mind the following guideline: when in doubt, assume you have just enough to do what you want to do. Should your concerns be deeper, feel free to consult a staff member.
- Strength
- Speed
- Stamina
- Accuracy
- Fortune /Luck
When completing a storyline, event, competition, and even fights characters will earn something called a Point (P). These points can be thought of as EXP for convenience sakes. The amount of P a character has will effect the amount of Stat Points (SP) they have, which are used to raise a person's Statistics. For all stats except Fortune, one SP will raise the stat by 1 point. I will explain why it is different for Fortune later. There is no limit to how much SP a character can have on one stat. All characters start with 25 SP but these do NOT count toward your P for, again, convenience sakes. Each race also carries a different set of base stats (Stats they start with without spending their starting 25 SP). The base stats for each race is:
- Gems
- Strength 20
- Speed 20
- Stamina 25
- Accuracy 20
- Fortune /Luck 10
- Gem-Humans
- Strength 15
- Speed 15
- Stamina 15
- Accuracy 15
- Fortune /Luck 20
- Metals
- Strength 25
- Speed 20
- Stamina 20
- Accuracy 20
- Fortune /Luck 10
- Humans
- Strength 5
- Speed 5
- Stamina 5
- Accuracy 5
- Fortune /Luck 25
- Fusions - Gem *Stability Level 1 fusions get a +15 in each stat, Level 2 gets +10, level 3 gets +5
- Strength 30
- Speed 30
- Stamina 30
- Accuracy 20
- Fortune /Luck 20
- Fusions - Metals
- Strength 40
- Speed 20
- Stamina 30
- Accuracy 30
- Fortune /Luck 25
- Fusions - Gem-Humans/Humans
- Strength 20
- Speed 20
- Stamina 25
- Accuracy 25
- Fortune /Luck 35
The purpose of stats is to determine a given character's relative strength when compared to another. It is ultimately in the hands of the player to understand and portray their character's physical capabilities in terms of their ability to interact with the environment realistically. A character with 5 strength could, for example, lift the same anchor as a character with 50 strength. The primary difference is that the character with 5 strength, in this particular example, would have a much more difficult time doing so than the stronger character.
If you have any confusion about how your character should behave at a given stat level, keep in mind the following guideline: when in doubt, assume you have just enough to do what you want to do. Should your concerns be deeper, feel free to consult a staff member.
Strength
Your physical strength. The more Strength you have, the stronger your attacks are and the more bonuses you gain from Strength-dependent skills. Strength affects most melee combat skills and defense. It is important to keep in mind that without some investment in other stats, your character will find it hard to hit their opponents (Accuracy), or to move in a manner fast enough (Speed) to not have the attack avoided. This stat also affects the character’s ability to keep a hold of others, lifting strength, grip strength, as well as the force that can be applied to ranged melee attacks. For ranged fighters who don't use strength dependent weapons such as bows or javelins, an appropriate level of strength will be required to wield more complex, powerful weapons. In addition, higher strength means higher endurance and defense. In other words, characters with higher strength will not require as much stamina to preform a task than a character with lower strength.
Speed
Speed is a measure of how quickly a character can move, both as a whole, or in specific actions. It is also the main determinant of jumping abilities, or any other movements. It can also affect evasive abilities, but keep in mind, without the ability or skill to perceive incoming attacks, a massive speed stat is not so effective when trying to evade.
Stamina
Stamina is a measure of how sturdy a character is. It is a measure of their innate durability, ignoring things like armour. It also deals with their resistance to toxins and disease, and a person’s endurance for strenuous activities, towards temperature extremes, and also measures their overall vitality. Characters with high stamina will be able to survive with serious wounds for much longer than those without it. A character's Stamina will also effect their Action Economy. (see below).
Accuracy
Accuracy is a measure of a person’s perceptive ability. It primarily affects aim and reflexes, and also allows the character to follow movements more easily, and react to things around them, although a reasonable level of speed would still be required to physically react. It is invaluable to ranged fighters, as an impressive perceptive ability allows them to hit harder, and requires less physical strength for their attacks. Melee fighters also need an appropriate level of this to actually hit their targets.
Fortune
Fortune /luck is a very unique stat. It measures your resistance to magical attacks of other characters /things. Traits that affecct statistics have no effect on the Fortune stat. Fortune is also the basis of the technique system.
There are only two ways to calculate your fortune. One way is to take the average of your SP and get a total fortune score (Adds to base fortune). The other much more faster way is is by sacrificing your SP. If you spend scarifice 5 SP you gain 3 fortune SP.
P -> SP Conversion
Total P P : SP Ratio
Total P P : SP Ratio
0-150 | 1:1 |
151-220 | 1.5:1 |
221-450 | 2:1 |
451+ | 3:1 |