Post by Deleted on Jul 3, 2015 19:47:44 GMT -5
Character Template
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Gemstone: Hawk's Eye
Basic Character Information
Name: Hawk's Eye/Strength/Mato Kuroi
Nickname: Black, Bighand, Strength
Appeared age: 18
Actual age: ~40000 years
Appeared gender: Female
Affiliation: None
Current bounty: 0
Threat level: 0
Achievements: None
Profession:
- Primary: Ability Master I
This mastery shows your character excels in using abilities as their way of fighting and such. They've devoted most of their time to finding out creative ways to use what is their natural birth right. Characters who hold this profession have access to special traits and may create Stance techniques.
- Secondary: Engineer I
Engineers make mechanical devices, trinkets, guns, ammunition, goggles, explosives, etc. They can also upgrade weapons and gadgetery. All this means is that you have access to making and giving unconventional tools and abilities. Sometimes these creations can prove very useful in combat while at other times they prove to be better out of combat. Engineers use many tools and gears which can be bought from the marketplace or obtained through blacksmiths to make their gadgetery. Blueprints are listed here and custom blueprints must be approved by a moderator before putting it in an RP. Engineers start with 1 screwdriver and 20 bolts. An engineer, much like the blacksmith, has the ability to be a master in whatever equipment they build as if they have (X) rank in said gadgetery. They also have access to additional traits.
Physical Appearance
Gemstone location: LumbusHeight: 158cm
Hair: White
Eyes: Orange
Clothing/Accessories: Black clothes, Black hood
General Appearance: Slim, Tall
Character Description
Personality: Being the most sensible of the sisters, she appears to not enjoy fighting with her sisters too much. She has a bitter hatred for Iyo thanks to the fact that she killed her little sister, thus bringing a slight hatred towards Orange. She doesn't seem to be too cooperative, but usually never denies a helping hand.
Likes:
- Winning
- A fair fight
- Friends
Dislikes:
- Losing
- Cracking her gem
- Her enemies
Quote:
Hometown/ Birthplace: Homeworld
History: Around forty-thousand years ago, the gem species Hawk Eye was created. With this species came four new beings; Blue, Green, Black, and Orange. These four beings were each given their own powers and their own personalities, although acting as sisters in the times of creation. They weren't fully aware of what was happening, nor who they were or what they could do. They had been created on Homeworld, and the other gems there trained them everyday both mentally, emotionally, and physically. It wasn't long till the leader of the Homeworld saw the potential of these gems, and started the planning of their soon to come future.
A few thousand years passed as the gems lived their own lives, they had seperated for their own missions just to make sure that they all could survive without oneanother. Blue and Green accidentally met on one of the missions, and got into an argument. This argument resulted in a fight which in turn resulted in Green's death. Blue never got punished for the act however, and was allowed to continue her missions just like her other two remaining sisters. Those missions the sisters were given were a collection of spying, killing, and capturing the enemies of Homeworld. Black and Orange also made accidental contact eventually in one of the mission, ending up with the same scenario Green and Blue had experienced. This time however, the enemy intruded in their argument, sparing the fight between the two sisters. It was obvious that the sister's relationships were getting more unstable, so it was made clear to never have them join in to the same mission.
Yet another thousands of years had passed, and they had grown more powerful and skillful in combat as the time went on. The Homeworld leader at the time ignored the sister's unstable relationships and was thinking about a riskful yet effective mission that would result in a great benefit for the Homeworld incase it suceeded, but it would require all of the three sisters working together. Many other gems disagreed with the leader, trying to convince the leader otherwise, but he did not listen. The sisters had been given a special task to take on an enemy base all by themselves, but they had not even been able to find the base that they were supposed to destroy however and thus an argument would occur. This would result in a fight between the three sisters, in which only the last remaining would survive from.
The great fight between the sisters lasted for hours, for they'd never give up aslong one of their sisters were still standing. Eventually, one of the sisters Orange had ran out of energy and needed to regenerate. This resulted in a one versus one battle between Orange and Blue, who were very equal in strength and had been the strongest of the four sisters. The Homeworld leader, who had found out about the fight, had only watched as they fought. The leader knew exactly how this battle was going to turn out, he thought. The leader had planned for this entertaining fight for quite a long time. There was no enemy base in reality, and this was all just a trick to have the strongest of the sisters left, making the remaining sister much easier to control and manipulate.
The fight between the sisters had not actually turned out as well as the Homeworld leader had planned however, and a disturbance of a few rogue gems was enough to make the two sisters stop fighting. The rogue gems offered the sisters a place in their order, in which they would recieve freedom from the Homeworld authority and work instead for the name of the rogue order in which they would themselves make decisions on what specifically they wanted to do. The third defeated sister had regenerated, and just in time heard the news. The sisters stopped fighting and agreed on a temporary truce in order to join this new order they had been offered. The Homeworld leader was enraged when he heard this, and sent multiple gems at his command towards the sisters in order to take them down. The sisters however, easily took down this army and followed the rogue gems to their own base.
A time passed as the Homeworld had to recover from this breaking news, the sisters had been a huge part of their army. Eventually after growing enough soldiers, they sent out an ambush for the base which they had monitered, going into a fullscale war with the sisters. The sisters had not expected this attack this early, and was suprised by the strength of the new soldiers. It did not take long before the base was overrun, and a few of the rogue gems together with the sisters took out an escape pod to escape Homeworld and their armies in order to have a chance to live.
Another few thousand years had passed as Homeworld had searched for the gem sisters, but they had found a safe home on an alien planet in which they were free to do whatever they wished, for nobody else except the wild life inhabited this planet. As years passed on this planet, the sisters grew bored and started arguing yet again as they had done many times. This time, resulting in one of the sisters accidentally killing all of the other rogue gems. The cause of these deaths had been a giant explosion, which would cause the sisters to fly seperate directions off into the galaxy.
Black in this scenario, would have followed Orange. In relief, Orange had never spotted her and the spying could continue. When Black discovered that Orange's gem was cracked, she was a bit afraid of what was going to happen. Following Orange through a warp pad, Black managed her way to the same island Orange is residing in, namely Mehetia Ruins.
Abilities and Possessions
Combat: Smart and strategic. Thinks before attacking.
Weaponry: A metal tail capeable of breaking into concrete on it's own.
Items: None
SD: 250,000
SD Earned:
Stat Points:
Professional Points:
Advancement Points:
Stats:
[*]Used for Fortune: 5
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[*]Speed: 20
[*]Stamina: 25
[*]Accuracy: 30
[*]Fortune: 15
[/font][/ul][/ul] Traits and abilities:
Trait Name:
Trait Type:
Ability 1: Nanite Manipulation. This ability is limited to her gloves, the ogre arms. The weapon has two forms, one which is a strong melee form, one which is a strong range form. Since they're quite big and heavy, she can't jump while using them. Shapeshifting and bubbling won't work either whilst using the Ogre Arms.
The Ogre Arms are the massive, close-quarter weapons of Mato. They appear as a pair of very large black mechanical arms that are, unlike any other weapons, always attached to their wielder, Mato. As their name suggests, the Ogre Arms possess great physical power.
The second version is a ranged version where it can be used as a gun. She'll need to stand still to use this ability, making her vurnerable. The shots shoot out from each finger tip, the bullets being just as big. The gun will overheat after a few moments has passed while firing, forcing her ogre arms back into their normal state.
Ability 2: Energy Immunity
- Electrical Energy
- Arcane Energy
- Thermal Energy
Trait Type:
Ability 1: Nanite Manipulation. This ability is limited to her gloves, the ogre arms. The weapon has two forms, one which is a strong melee form, one which is a strong range form. Since they're quite big and heavy, she can't jump while using them. Shapeshifting and bubbling won't work either whilst using the Ogre Arms.
Level: 25 Type: Body Manipulation Range: N/A | The ability to summon her ogre arms. |
The Ogre Arms are the massive, close-quarter weapons of Mato. They appear as a pair of very large black mechanical arms that are, unlike any other weapons, always attached to their wielder, Mato. As their name suggests, the Ogre Arms possess great physical power.
The second version is a ranged version where it can be used as a gun. She'll need to stand still to use this ability, making her vurnerable. The shots shoot out from each finger tip, the bullets being just as big. The gun will overheat after a few moments has passed while firing, forcing her ogre arms back into their normal state.
Ability 2: Energy Immunity
The power to be completely unharmed by different variations of energy.
Level: 8 Type: Emission Range: N/A | Immune to energy types listed below. |
- Electrical Energy
- Arcane Energy
- Thermal Energy
Techniques
Regular Technique Points: 8,5
Used Regular Technique Points:
Ability Technique Points: 33
Used Ability Technique Points: 33
Technique
Type: Range: Stats: | Description |
Ability Technique
Type: Range: Stats: | Description |
Development History
Gains/Losses:
Edit Log:
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